Originally posted by Wolf.
This is my guide from Nexon auditions forums, forgot to add it. Anyway, enjoy this new updated guide. I also fixed some typo's, and added a bit more information (A section on Beat up battle party, glitches, some info on hackers (Don't worry I'm done bashing people).
Order in which each subject is presented:
Normal Battle Party
Union Battle Party
Basic battle party rumors and guidelines
Battle Party glitches and errors
Beat up battle party
Hacking
To start off
Time and time again I've heard, 'Those npc's are impossible! Anything above 90k beats REQUIRES hacks' I've been called an idiot for attempting 110 ~ 130k YAG npc's and I've been called a hacker for defeating a couple of them. So I am going to give a nice detailed explanation on how the BP system works.
Any npc can chain as high as they want with moderate limitations on some of the 50k and under npcs, (x5 ~ x15 max on some) but even npcs like hoonelly have the potential to chain x20's+. Now how do I defeat npc's that can x20+ on a REGULAR basic most people might ask. (The 110k+ Your already gone npc's) Well why should you have to x20+ if its possible to prevent the x20 in the first place?
Oh, what? Did I hear him correctly STOP NPC CHAINING BEFORE IT HAPPENS? Chyeah.
Normal Battle party (5 players against one npc) -
The npc's perfs are based on the circle system (Those little blue circles under you when you get a perf)
if 4/5 people synch once the npc's chance for perfing is lowered by 40% (for the next move only not for the rest of the game lmao)
if 4/5 people synch twice in a row the npcs chance for perfing is 0%. The npc cannot perf the next move. Therefore instant red face.
third time... 0% once again
If you can keep 4/5 man syncing indefinitely, the npc will never perf, therefore never score.
That is of course highly unlikely, but by timing these syncs right, and getting lucky chains at the right time, you can freeze the bar long enough to red face the npc get the bar into your favor and try to bring the game to your advantage.
There is however ONE exception to this system. 2 4/5 man syncs in a row will not stop the npc from perfing if the npc is in the middle of a chain.
The rate that he will perf will stay exactly the same
Let's say... Laurel the 111k YAG npc (One of the few that's actually been legitly beaten) is in the middle of a x14, and of course at that point your scores basically screwed but lets just pretend you have a hope in hell.
If you 4/5 man sync once the chance she will perf will be lowered by 0% her perf rate will be the same
If you 4/5 man sync a second time the chance she will perf will be lowered by 40% her perf rate will drop as if you had 4/5 man lynched once without her chaining
and if you 4/5 man sync a third time her perf rate drops by 98% and her chain will be most likely ended while shes red faced.
This is my guide from Nexon auditions forums, forgot to add it. Anyway, enjoy this new updated guide. I also fixed some typo's, and added a bit more information (A section on Beat up battle party, glitches, some info on hackers (Don't worry I'm done bashing people).
Order in which each subject is presented:
Normal Battle Party
Union Battle Party
Basic battle party rumors and guidelines
Battle Party glitches and errors
Beat up battle party
Hacking
To start off
Time and time again I've heard, 'Those npc's are impossible! Anything above 90k beats REQUIRES hacks' I've been called an idiot for attempting 110 ~ 130k YAG npc's and I've been called a hacker for defeating a couple of them. So I am going to give a nice detailed explanation on how the BP system works.
Any npc can chain as high as they want with moderate limitations on some of the 50k and under npcs, (x5 ~ x15 max on some) but even npcs like hoonelly have the potential to chain x20's+. Now how do I defeat npc's that can x20+ on a REGULAR basic most people might ask. (The 110k+ Your already gone npc's) Well why should you have to x20+ if its possible to prevent the x20 in the first place?
Oh, what? Did I hear him correctly STOP NPC CHAINING BEFORE IT HAPPENS? Chyeah.
Normal Battle party (5 players against one npc) -
The npc's perfs are based on the circle system (Those little blue circles under you when you get a perf)
if 4/5 people synch once the npc's chance for perfing is lowered by 40% (for the next move only not for the rest of the game lmao)
if 4/5 people synch twice in a row the npcs chance for perfing is 0%. The npc cannot perf the next move. Therefore instant red face.
third time... 0% once again
If you can keep 4/5 man syncing indefinitely, the npc will never perf, therefore never score.
That is of course highly unlikely, but by timing these syncs right, and getting lucky chains at the right time, you can freeze the bar long enough to red face the npc get the bar into your favor and try to bring the game to your advantage.
There is however ONE exception to this system. 2 4/5 man syncs in a row will not stop the npc from perfing if the npc is in the middle of a chain.
The rate that he will perf will stay exactly the same
Let's say... Laurel the 111k YAG npc (One of the few that's actually been legitly beaten) is in the middle of a x14, and of course at that point your scores basically screwed but lets just pretend you have a hope in hell.
If you 4/5 man sync once the chance she will perf will be lowered by 0% her perf rate will be the same
If you 4/5 man sync a second time the chance she will perf will be lowered by 40% her perf rate will drop as if you had 4/5 man lynched once without her chaining
and if you 4/5 man sync a third time her perf rate drops by 98% and her chain will be most likely ended while shes red faced.